﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

/// <summary>
/// BOSS一回合的行动
/// </summary>
[CreateAssetMenu(fileName = "BossInTurnAction", menuName = "CardGame/BossInTurnAction")]
public class BossInTurnAction : ScriptableObject
{
    public MonsterCardSO[] monstersToSummon;
}

